35 namespace QElement1FaceToBulkCoordinates
56 namespace QElement1BulkCoordinateDerivatives
76 namespace QElement2FaceToBulkCoordinates
113 namespace QElement2BulkCoordinateDerivatives
150 namespace QElement3FaceToBulkCoordinates
207 namespace QElement3BulkCoordinateDerivatives
TAdvectionDiffusionReactionElement<NREAGENT,DIM,NNODE_1D> elements are isoparametric triangular DIM-d...
void faces0(const Vector< double > &s, DenseMatrix< double > &dsbulk_dsface, unsigned &interior_direction)
Function for both faces – the bulk coordinate is fixed on both.
void face1(const Vector< double > &s, Vector< double > &s_bulk)
The translation scheme for the face s0 = 1.0.
void face0(const Vector< double > &s, Vector< double > &s_bulk)
The translation scheme for the face s0 = -1.0.
void faces1(const Vector< double > &s, DenseMatrix< double > &dsbulk_dsface, unsigned &interior_direction)
Function for the north and south faces, along which s1 is fixed.
void faces0(const Vector< double > &s, DenseMatrix< double > &dsbulk_dsface, unsigned &interior_direction)
Function for the east and west faces, along which s0 is fixed.
void face2(const Vector< double > &s, Vector< double > &s_bulk)
The translation scheme for the east face (s0 = 1.0)
void face1(const Vector< double > &s, Vector< double > &s_bulk)
The translation scheme for the south face (s1 = -1.0)
void face0(const Vector< double > &s, Vector< double > &s_bulk)
The translation scheme for the west face (s0 = -1.0)
void face3(const Vector< double > &s, Vector< double > &s_bulk)
The translation scheme for the north face (s1 = 1.0)
void faces2(const Vector< double > &s, DenseMatrix< double > &dsbulk_dsface, unsigned &interior_direction)
Function for the left and right faces, along which s2 is fixed.
void faces0(const Vector< double > &s, DenseMatrix< double > &dsbulk_dsface, unsigned &interior_direction)
Function for the back and front faces, along which s0 is fixed.
void faces1(const Vector< double > &s, DenseMatrix< double > &dsbulk_dsface, unsigned &interior_direction)
Function for the up and down faces, along which s1 is fixed.
void face4(const Vector< double > &s, Vector< double > &s_bulk)
The translation scheme for the up face (s1 = 1.0)
void face1(const Vector< double > &s, Vector< double > &s_bulk)
The translation scheme for the down face (s1 = -1.0)
void face2(const Vector< double > &s, Vector< double > &s_bulk)
The translation scheme for the back face (s2 = -1.0)
void face0(const Vector< double > &s, Vector< double > &s_bulk)
The translation scheme for the left face (s0 = -1.0)
void face5(const Vector< double > &s, Vector< double > &s_bulk)
The translation scheme for the front face (s2 = 1.0)
void face3(const Vector< double > &s, Vector< double > &s_bulk)
The translation scheme for the right face (s0 = 1.0)
DRAIG: Change all instances of (SPATIAL_DIM) to (DIM-1).